Originally posted by \
Gern's D-day
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As Joe has said designed to cause problems, especially high-tide, to tanks, landing craft, to slow down vehicles or get them hung up so that two things happen: chaos from having vehicles and support fire trapped and struggling, landing craft with damaged drop-doors etc, also it means that a slow vehicle or stuck vehicle is an easier kill than one that can strole right up to your front door lol.Originally posted by \Yes, I saw some of those in some of the images I found. Why were they pointing inland instead of seawards?Gern
Si
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Thanks Joe. That makes sense. I found this picture which may also be useful for a D-day build.Originally posted by \The idea is that a tank or some other vehicle rolls up onto the obstacle and gets stuck there. If it pointed towards the sea it would not work. They are called Czech Hedgehogs.
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I would of thought that in 1/72 the sand would be best with just paint. If its a stony beach coarse sand would be good pebbles.
The A frames would also tip a landing craft if they ran up them. I read that some pointed out to sea, the idea being that the boat would slam into the end and get ripped open.
Ian MComment
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Spoil-sport Dave...thought you might have done at least a full room full with bunkers, landing craft, DD tanks, the whole lot, plus smoke and sound effects.Originally posted by \I'm not planning anything that ambitious Joe! Just the figures plus two or three beach defences.Gern
Si
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Originally posted by \Yep, hedgehog barriers, also slightly off shore Belgium gates-tetrahedron concrete structures topped with mines. On the beach don't forget to add shell holes from the rockets that landed to clear the obstacles, most fell short and many soldiers walked into them while getting off the landing craft and drowned. You also could add a few wooden posts, sticking at an angle pointing towards the land-like an angled letter A.Si
don't forget the hawker typhoons giving air support and a battleship fireing on the coastal bunkersOriginally posted by \Spoil-sport Dave...thought you might have done at least a full room full with bunkers, landing craft, DD tanks, the whole lot, plus smoke and sound effects.
Si
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The finer particles in the reptile sand are like dust, for 72nd scale you just need to put it through a flour sieve... You want just a small amount sending through so you can compare it to your other options before going ahead?Comment
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It's not supposed to start 'til January! I suppose it'll be OK to practise techniques on some scrap though to see how things go. Give me a day or so Col and I'll get back to you.Originally posted by \The finer particles in the reptile sand are like dust, for 72nd scale you just need to put it through a flour sieve... You want just a small amount sending through so you can compare it to your other options before going ahead?
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