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Accurately recreating an undulating landscape from a 3D mesh model.

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  • Jaques
    • Sep 2025
    • 1
    • Jake
    • London

    #1

    Accurately recreating an undulating landscape from a 3D mesh model.

    Hello.
    I have the challenge of accurately reproducing a dune landscape in 1:25 from a digital 3D mesh.
    I first made a rough physical model using a fine aluminium mesh and then by plotting over a hundred heights, managed to recreate this undulating landscape using Rhino and Zbrush as a 3D mesh. This mesh will be adjusted in 3D over the next month and I will then have the task of translating it back into a physical model.
    Ideally I would like the physical model to be a thin 'skin' layer rather than cut polystyrene or similar.
    Does anyone have a good method for tackling something like this?
    It could obviously be done using 3D printing but it would end up being a patchwork of pieces as the footprint of the model is about 60cm square.
    Many thanks!
  • scottie3158
    SMF Supporters
    • Apr 2018
    • 14543
    • Paul
    • Holbeach

    #2
    Originally posted by Jaques
    Hello.
    I have the challenge of accurately reproducing a dune landscape in 1:25 from a digital 3D mesh.
    I first made a rough physical model using a fine aluminium mesh and then by plotting over a hundred heights, managed to recreate this undulating landscape using Rhino and Zbrush as a 3D mesh. This mesh will be adjusted in 3D over the next month and I will then have the task of translating it back into a physical model.
    Ideally I would like the physical model to be a thin 'skin' layer rather than cut polystyrene or similar.
    Does anyone have a good method for tackling something like this?
    It could obviously be done using 3D printing but it would end up being a patchwork of pieces as the footprint of the model is about 60cm square.
    Many thanks!
    Sorry but I don't have the first idea about printing.

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