Hello.
I have the challenge of accurately reproducing a dune landscape in 1:25 from a digital 3D mesh.
I first made a rough physical model using a fine aluminium mesh and then by plotting over a hundred heights, managed to recreate this undulating landscape using Rhino and Zbrush as a 3D mesh. This mesh will be adjusted in 3D over the next month and I will then have the task of translating it back into a physical model.
Ideally I would like the physical model to be a thin 'skin' layer rather than cut polystyrene or similar.
Does anyone have a good method for tackling something like this?
It could obviously be done using 3D printing but it would end up being a patchwork of pieces as the footprint of the model is about 60cm square.
Many thanks!
I have the challenge of accurately reproducing a dune landscape in 1:25 from a digital 3D mesh.
I first made a rough physical model using a fine aluminium mesh and then by plotting over a hundred heights, managed to recreate this undulating landscape using Rhino and Zbrush as a 3D mesh. This mesh will be adjusted in 3D over the next month and I will then have the task of translating it back into a physical model.
Ideally I would like the physical model to be a thin 'skin' layer rather than cut polystyrene or similar.
Does anyone have a good method for tackling something like this?
It could obviously be done using 3D printing but it would end up being a patchwork of pieces as the footprint of the model is about 60cm square.
Many thanks!
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