Thanks for the input, boys. :thumb2:
I fully appreciate we all have different ways and interpretations when modelling damage to buildings, but sometimes folks seem somehow to be a bit wary when adding debris and rubble to their dio's. and start to fiddle and push stuff around. Because of this sometimes cautious approach, there is rarely enough of the stuff anyway and the groundwork looks a bit 'Naked Nude'!
Try and imagine
you are the explosion. You don't take prisoners and are not fussy where stuff lands - or how! In other words....Don't faff about!
Also, make sure you model enough debris. That is why I try and make the thing first before blowing it up.....
Here's a second application of some rubble.
I slurried some diluted pva over the area, not being fussy where....
Then I literally sprinkled and threw (Yes, threw!) the rubble mixture over it. Then
left it alone! Where it all fell, that is where it stayed.
Next I will damage the walkway walls and add more debris etc.
I hope you approve of the 'trashing' thus far and thanks for looking.....
Cheers,
Ron